Game Development and Interactive Media

2021-2022 - UG - Major Program Modification (Modify Existing Calendar Entry)

completed

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Instructions
  • Read before you begin

    Please complete an Expression of Interest form prior to commencing this proposal.

    Please turn on the help text prior to commencing this proposal by clicking on the information icon at the top of the form. All fields marked with * are required.

    Instructions for modifying a program:

    Step 1

    Complete the proposal summary information in Section A.

    Step 2

    Include additional supporting information, if applicable. Use the files icon to attach any supporting documentation.

    Step 3

    Import program information from current calendar into Section B using the import icon at the top of the form. Note that not all fields may populate.

    IMPORTANT: Do not edit any fields in Section B at this time.

    Step 4

    Complete Section C.

    Step 5

    Complete Section D.

    Step 6

    Enter routing information to set the path to approval. Important note: routing information cannot be changed once the proposal has been launched.

    Step 7

    Ensure you have saved all additions to the form and that all required fields are complete.

    Step 8

    Launch the proposal using the triangle icon at the top of the form. The system will tell you if there are validation errors that need to be fixed.

    Step 9

    Go back to Section B and make your proposed revisions. Be sure to save your changes. To view the proposal with mark-up, in the Discussion Area , change ‘User-Tracking’ setting to ‘Show current with mark-up’. To view the calendar copy with mark-up, click the ‘Preview Curriculum’ icon and then the red pencil icon .

    Step 10

    Approve the proposal. As the originator, you have to approve the proposal to send it on to the next step. To approve, use the decision icon at the top of the form.

(A) Proposal summary
  • STEP 1 - Complete the proposal summary information
  • Home faculty*
    Choose your faculty from the list of available options.
  • Content type*
    Choose ‘program’, unless you are certain the content you are amending is housed within a shared core. Contact ciqe@uoit.ca if you require assistance.
  • Summary of proposed changes*

    Program Name change

    • Current: Game Development and Entrepreneurship

    • Proposed: Game Development and Interactive Media

    • Game Development Workshop Formalized as “For-credit”

    • Writing the program learning outcomes to be specific and measurable, and aligning the program learning outcomes more effectively with program content

    Modifying the GDW courses from 0-credit to 3-credit courses

    • Re-definition of the core courses
    • clearly identified the core of the program and strengthened it

    Increased Flexibility with Electives

    • Allowing students maximum flexibility in the courses to allow deeper knowledge

    Increased Discipline Depth with Game Electives

    • Increased choice enables students to take more courses in the discipline they are most interested in pursuing.

    Addition of courses to focus on depth in specific disciplines

    • Increased depth for our students to increase competitiveness in the workforce

    Removal of Minors (Game Production Management, Game Programming) and elimination of the Marketing and Operations Management minor options for Game students:

    • Minors are redundant in the proposed approach; 

    Pathways Program - Suspension of Admissions

    • There is currently a College-University Pathways Bridge program associated with the Game Development and Entrepreneurship program. We are asking to suspend admissions to the pathways bridge.
    Include a brief point by point summary of the changes included in this proposal.
  • Is a new course associated with this proposal?*
    Select 'yes' only if you are adding a brand new course to the calendar copy in this proposal.
  • If applicable, list new course codes, course titles and include hyperlinks to course proposals in Curriculog in the 'new courses' field below. To hyperlink, open a new window and search for the new course proposal in Curriculog. Copy the url from your web browser, return to this form and select the hyper link icon . Paste the url into the url field and save.

  • New courses
  • Calendar start date*
    Choose when the change should appear in the Academic Calendar.
  • Registration start date*
    Specify the first active term (e.g., Fall 2019).
  • STEP 2 - Attach supporting documents, if applicable
  • Are you attaching any supporting documents*
(B) Program information
  • STEP 3 - Import program information into Section B
  • IMPORTANT: Please do not make any changes to the program content in this section prior to validating and launching the proposal.

  • Program or shared core name*
    Game Development and Interactive Media
    Game Development and Interactive Media
    This is the title of the program or shared core in the calendar.
  • Program type
  • Degree type
  • Note: If the program or shared core description does not import into the field below, it is captured in the calendar copy. In this case, do not add content to the program or shared core description field as it will import to the calendar. Admission requirements should be captured in the calendar copy.

  • Program or shared core description
  • Calendar copy*
  • Note: Program learning outcomes will not import from the calendar. If you are making changes to this field, please enter the current information now and make changes only after you have validated and launched the proposal.

    If you do not have a recent version of your program’s learning outcomes and alignment with the Degree Level Expectations, or would like to make a modification to them, please contact ciqe@ontariotechu.ca

  • Program learning outcomes

    1. Demonstrate a breadth of knowledge in the fields of interactive digital media, software development, game development, and real-time simulations 

    2. Demonstrate proficiency in the fundamental concepts in each of the major areas of game development. 

    3. Present their game designs clearly, logically, and critically, both orally and in writing grounded in the latest design theory centred around the user experience 

    4. Analyze and evaluate the quality (e.g. technical, aesthetic) of their own designs and the designs of others 

    5. Design and implement playable characters in an interactive environment that is both visually and behaviourally appealing to players 

    6. Develop interactive content when using and/or extending modern game engines 

    7. Apply ethical standards/principles recognizing/considering the societal implications of interactive content 

    8. Solve design and development problems by using appropriate mathematical theories and tools.

    9. Plan, evaluate, and execute small to large-sized team-oriented game development projects iteratively addressing external constraints/requirements based on sound management and production theories with an eye on the user experience 

    10. Develop software and systems using programming languages relevant to professional game development, following appropriate coding standards and industry practices.

     

(C) Detailed proposal information
  • STEP 4 - Complete Section C
  • Introduction
  • Brief background on existing program*

    The Game Development and Entrepreneurship program was the first University program to teach Game Development in Ontario. Since its inception, we have been dedicated to providing first-class education that enables students to develop technical and creative skill sets that ensure they can be successful for careers in the Game Industry. 

    Our Alumni have developed a variety of career paths at many different companies (large and small) in the Game and software industries. Our alumni have been credited in over 50 commercial games ranging from mobile games to large AAA console games (e.g. Assassin’s Creed, Watchdogs: Legion).

    Our program attracts a range of highly creative to highly technical individuals who want to design and develop cutting edge interactive games and simulations and many have gone on to graduate studies across Ontario.

  • Rationale for the modification*

    This Major Program Modification is the result of a thorough internal and external review of the Game Development & Entrepreneurship program. At every step of the way, we have consulted with major stakeholders to determine the appropriate changes to make. The proposed changes will strengthen the core of the program and provide students with flexibility so they can increase the depth of their understanding in Game Development disciplines. This will enable students to choose courses that fit their interests more effectively strengthening their knowledge in these areas and allowing them to self-specialize in areas such as (but not limited to) Game Design, Game Programming, Technical Art, Serious Games & Simulations, or Game User Research. This will further enhance their ability to get jobs in the industry as their depth of knowledge will be greater than the current offerings. Furthermore, adding Game User Research options will allow students who wish to continue on to graduate studies in this area the opportunity to enhance their analytics and research skills. 

    Please see the attached documents for details of these changes, learning outcomes, degree level expectations, course change forms and new course proposal forms. 

     

     

    How will this change or enhance the program and/or opportunities for students and graduates?
  • Fit with broader array of program offerings*

    Per the MPM form this section describes the Fit with the mission, mandate, strategic plans of the University, and the broader array of program offerings (evidence of fit, particularly areas of teaching and research strengths and complementary areas of study):

    Vision: 

    With its foundation in technology, the sciences and professional practice, Ontario Tech University advances the discovery and application of knowledge that accelerates economic growth, regional development and social innovation and inspires graduates who will continue to make an impact on the world, as it is and as it will be. ● Students in our Game Development and Interactive Media program learn : 

    • Foundational Technological Skills 
      • Application of Technical Knowledge in an experiential manner highly relevant to professional practice 
    • Foundational Design and Technical Art skills 
      • Fostering Creative solutions to technical problems enabling out-of-the-box thinking that can create lasting impact 
    • Business Foundations 
      • Work within or create a successful business and understand how a business runs 
      • Team management skills are learned experientially through the Game Development Workshop courses
    • Fundamentals of Analytics and User Research 
      • Impacts Social Innovation and Critical Thinking 

    Mission: 

    Provide superior undergraduate and graduate programs that are technology-enriched and responsive to the needs of students and the evolving workplace. 

    ○ The proposed changes will allow our program to be even more responsive to the needs of students and the fast-paced games and simulation industry. With the strengthening of the CORE of our program we have identified what makes our degree unique and strong while maintaining an amount of flexibility designed so students can acquire deeper knowledge in a variety of discipline areas. 

    Conduct research that creates knowledge, solves problems, results in economic and social innovation and engages students. 

    ○ Our proposal includes electives in User Research, Analytics, and Game User Research to foster and enhance students’ ability to think critically 

    ○ Core to the program is the GDW which engages students in active learning, problem solving, and honing their critical thinking skills in creative ways. 

    Facilitate life-long learning that is flexible, inclusive and emphasizes college university transfers.

    ○ The added flexibility and content modifications to our first year will enable us to strengthen our College-University Pathways programs in the future enabling more students to choose to join OntarioTech due to the reduced course-load and clearly-identified/strengthened core.

    ○ As it currently stands, our pathways programs have multiple different program maps depending on which college program they are coming from. With these proposed changes, we simply need to provide them with credits in their elective courses and require them to complete the first year core plus an additional set of core electives they can choose from. This will ensure they stay on map and complete their degree in a timely manner and will be much simpler to administer. 

    ○ We will be planning additional college-university pathways programs by approaching specific colleges with appropriate programs that fit our new curriculum model rather than utilizing a catch-all approach as it currently stands. 

    Develop academic and research collaborations with industry and community that stimulate and enhance the region and university at home and abroad. 

    ○ Through our Capstone course we work with local businesses in the community to apply Game Development skill sets to solve their problems or build prototypes for them already. Engaging these businesses in the new GDW in 4th year as well will potentially enhance relationships allowing larger more long term projects. 

    Cultivate a dynamic learning environment for students by promoting social engagement, fostering critical thinking and integrating experiences inside and outside the classroom. 

    ○ Formalizing and expanding our GDW courses enables us to create even more active learning opportunities for the students. We have begun to find ways to connect GDW projects with partners (such as the Toronto Zoo, etc) to have students work on projects that can make a difference in society. 

    ○ Our proposal includes a mandatory Experiential option for students which allows them to choose between an Internship, Capstone, Venture Creation, or Research project which can all foster critical thinking and social engagement. 

    ○ We continually work with the Game Development Student Association (GDSA), Game Programming, Game Sound, and Digital Art Clubs to foster student engagement and promote events/competitions for our students to compete with other schools.

    Description of how the proposed modifications fit into the broader array of program offerings, particularly those areas of teaching and research strengths, and complementary areas of study.
  • Resource requirements
  • Faculty members*

    Current faculty members teaching in the Game Development Program and the courses they are currently teaching and qualified to teach in the proposed modified program (subject to load restrictions)

    Dr. Andrew Hogue - Associate Professor

    Currently Teaching 

    • INFR 1020 - Essential Math for Games I
    • INFR 2310 - AI & Animation for Games
    • INFR 4450 - Advanced Computer Graphics for Games 

    Also Qualified to Teach 

    • INFR 2350 - Intermediate Computer Graphics for Games 
    • INFR 2200 - Programming in C/C++ 
    • INFR 1030 - Essential Math for Games 2 

    Dr. Bill Kapralos - Associate Professor

    Currently Teaching 

    • INFR 2370 - Game Sound 
    • INFR 2810 - Computer Architecture 
    • INFR 4120 - Serious Games 

    Also Qualified to Teach 

    • INFR 4400 - Gamification 
    • INFR 4460 - Emerging Technologies 
    • INFR 4370 - Advanced Game Sound 

    Dr. Alvaro Quevedo - Assistant Professor

    Currently Teaching 

    • INFR 3110 - Game Engine Design & Development 
    • INFR 2350 - Intermediate Computer Graphics 
    • INFR 4460 - Emerging Technologies 
    • INFR 3380 - Industrial Design for Game Hardware Development 

    Also Qualified to Teach 

    • INFR 4400 - Gamification 
    • INFR 2810 - Computer Architecture 

    Dr. Pejman Mirza-Babaei - Associate Professor

    Currently Teaching 

    • INFR 3350 - Game User Research

    Also Qualified to Teach 

    • INFR 1330 - Introduction to Game Design 
    • INFR 3250 - UX Research 
    • INFR 4345 - Game Analytics 
    • INFR 4350 - Human-Computer Interaction for Games

    Dr. Loutfouz Zaman - Assistant Professor

    Currently Teaching 

    • INFR 1030 - Essential Math for Games 2
    • INFR 4345 - Game Analytics 
    • INFR 4350 - Human-Computer Interaction for Games

    Also Qualified to Teach 

    • INFR 1020 - Essential Math for Games 1 
    • INFR 3250 - UX Research 
    • INFR 3350 - Game User Research 

    James Robb - Associate Teaching Professor

    Currently Teaching

    • INFR 1395 - Game Development Workshop I 
    • INFR 1396 - Game Development Workshop II 
    • INFR 3395 - Game Development Workshop V 
    • INFR 3396 - Game Development Workshop VI 
    • INFR 1335 - Digital Game Design 
    • INFR 2330 - Intermediate Game Design
    • INFR 3360 - Virtual Spaces and Level Design 

    Also Qualified to Teach 

    • INFR 3395 - Game Development Workshop III 
    • INFR 3396 - Game Development Workshop IV 
    • INFR 4395 - Game Development Workshop VII 
    • INFR 4396 - Game Development Workshop VIII 
    • INFR 1330 - Intro to Game Design 

    Gavin Ball - Assistant Teaching Professor

    Currently Teaching 

    • INFR 1315 - Visual Narrative Foundations 
    • INFR 1325 - Introduction to 2D Animation for Games
    • INFR 2395 - Game Development Workshop III
    • INFR 2396 - Game Development Workshop IV 
    • INFR 2345 - Modelling and Rigging 
    • INFR 3315 - Cinematic Systems Design 

    Also Qualified To Teach 

    • INFR 3445 - Rigging & Animation 
    • INFR 3440 - Intermediate Rigging 
    • INFR 4445 - Advanced Rigging 
    • INFR 4440 - Advanced Sculpting 
    • INFR 1395 - Game Development Workshop I 
    • INFR 1396 - Game Development Workshop II 
    • INFR 3395 - Game Development Workshop V 
    • INFR 3396 - Game Development Workshop VI 
    • INFR 4395 - Game Development Workshop VII 
    • INFR 4396 - Game Development Workshop VIII 

    Richard Pazzi - Associate Professor (Shared with Networking & IT Security)

    Currently Teaching 

    • INFR 1350 - Introduction to Computer Graphics 
    • INFR 3830 - Distributed Systems and Networking

    Samaneh Mazaheri - Assistant Teaching Professor (Shared with Networking & IT Security) 

    Currently Teaching 

    • INFR 1100 - Programming for Games I 
    • INFR 2140 - Object Oriented Programming 

    Also Qualified to Teach: 

    • INFR 1110 - Programming for Games 2 
    • INFR 2200 - Programming in C/C++ 
    • INFR 2820 - Algorithms & Data Structures 

    Amanda McEachern Gaudet - Assistant Teaching Professor

    Currently Teaching 

    • BUSI 2550 - Intro to Project Management 
    • BUSI 4995 - Capstone 

    Rajen Akalu - Associate Professor

    Currently Teaching 

    ■ BUSI 4560 - Law & Ethics for Game Development

    List of core faculty associated with the program, including appointment status, home unit, areas of teaching and research interests, and any new faculty requirements and gaps they would be expected to fill.
  • Additional academic and non-academic human resources*

    The changes mentioned above will not require any additional academic or non-academic human resources than used in the current program.

    See GDIM-TRANSITION_PLAN_DraftTeaching attachment.

    Details of any administrative requirements, including support staff, adjunct and part-time faculty, supervision of experiential learning opportunities, and any other additional academic and non-academic human resources.
  • Physical resource requirements*

    No additional physical requirements are requested.

    Details of any physical resource requirements, including library holdings, information technology support and student services, special equipment, and space requirements (classrooms, laboratory, graduate student work/study space, other).
  • Business plan
  • Statement of funding requirements*

    Short Term: 

    ● No funding requirements in the short term for these proposed changes 

    Longer Term: 

    ● We have requested funds for 1x Teaching Focused faculty position in the next 4-5 years to focus solely on the new Game Development Workshop structure so that James Robb and Gavin Ball can focus on teaching their Discipline Depth electives. See below for more information on funding availability.

    A summary statement of the funding required to support the modification, including projected enrolments, start-up and continuing costs, if applicable.
  • Statement of resource/funding availability*

    Average first year retention in the existing program was 60-75% of the 85-105 students. The changes to the program will increase retention rates significantly to 75-90% and this will have a compounding impact on the number of upper year students. 10 additional second year students in 2022 grows to 30 additional second-fourth year students by 2025. At today's tuition of $9500/year this is an additional $285,000 per year in tuition alone which should be enough to cover an additional TF and TA support cover elective courses to be taught annually instead of bi-annually. Initially we would offer the new elective courses bi-annually to offer choice in a resource-constrained university. 

    The FBIT Dean has been consulted and has agreed to support the faculty requirements stemming from the anticipated program’s growth with a new TF. If we do not get this funding, the program will still be able to run however we would be limited in the amount of electives that could be offered.

    Statements attesting to the adequacy of resources to support the modification from Deans who may have faculty members involved in or are contributing resources, the Registrar or the Dean of Graduate Studies, the Chief Librarian and the Provost.
  • Transition plan
  • Transition plan*

    Summary: 

    - Beginning in Fall 2021, we will begin rolling out the modified program map for incoming students. - The Program Name change will occur for these students on their parchments and we will work with Communications to modify all occurrences of the old name in marketing materials 

    - The current students who have started in (or prior to) Fall 2020 will continue on the existing/current program map until they graduate. We will work with Advisors to ensure that as we roll out the program map for the new students it has no impact on students' graduation dates. For students off-map, we will provide alternative courses to those no longer offered or provide them with additional technical electives to choose from to gain these credits without sacrificing core learning outcomes of the program. 

    - Removal of Minors 

    - NOTE: students enrolled in the Game Development & Entrepreneurship program as of Fall 2020 will not be affected by this change. Students entering in Fall 2020 must complete their minors prior to the end of the Summer 2024 term. 

    Details: 

    See attached documents (GDIM-TRANSITION_PLAN.pdf) for the transition plan developed in consultation with the Director, Planning and Operations.

     

    Semester (e.g. Fall 2020) for the implementation of the proposed changes; include a plan for all current students in the program, by year level. If this change impacts students that are not new and/or first-year students as of the start date, then a transition plan is required.
  • Other
  • Additional supporting information, if applicable

    Please see all attachments. 

    Describe any additional information needed to support the proposal.
(D) Impact and consultation
  • STEP 5 - Complete Section D
  • We have consulted with all impacted areas*
    By selecting 'yes', you agree that you have consulted with all affected areas prior to beginning this proposal. Select 'N/A' only if the change(s) do not involve students, staff and faculty from other programs or courses.
  • Process of consultation*

    The restructuring of our program has been done in consultation with many groups and stakeholders across the university. We have surveyed current students, student groups, alumni, Faculty within the program, Faculty outside of the program, our Program Advisory Committee (PAC) with industry and academic representation, the FBIT Dean and Faculty Leadership Team (FLT), and CIQE and their comments/concerns have all been integrated/addressed throughout the process. 

    Below is a detailed timeline of the consultation process. 

    Consultation Process 

    ● May 4 

    ○ CIQE - Clusters Approach 

    ○ Discussed Feasibility and determined that a “cluster” approach like KINE is the proper way to move forward. 

    ● May 7 

    ○ Game User Research Consultation 

    ○ Discussed possibility of Clusters and determined clusters we wanted to focus on potentially based on Faculty interests/abilities 

    ● May 14 

    ○ FBIT Dean & GameDev Faculty 

    ○ Discussed multiple options for moving forward and presented Cluster approach 

    ● June 12 

    ○ GameDev Faculty Meeting 

    ○ Presented the first pass at the clusters and course structure 

    ● July 16 

    ○ PAC (Program Advisory Council) 

    ○ Discussed industry needs and presented clustered approach to get feedback, was overwhelmingly positive 

    ● July 17 

    ○ Programming Curriculum Consultation 

    ○ Worked with Programming professors to determine how to restructure our first year programming courses to strengthen students knowledge, improve retention, and align with the new strategy 

    ● July 30 

    ○ F.Ed. Course Sharing (email, in principle) 

    ○ Worked with the Faculty of Education in principle to identify courses within the Serious Games and Simulation cluster that could be shared among our students 

    ● July 31 

    ○ Stakeholder Consultation, GameDev Survey (Students/Alumni/PAC/Faculty) 

    ○ Sent out Survey to Current Students, PAC, Alumni, Faculty to determine the preferences for a potential name change and disciplines to focus on. 

    ● Aug 5 

    ○ Worked with CIQE to determine next steps and timelines 

    ● Aug 5 

    ○ Project Management Consultation - PMP Certification & Capstone 

    ○ Worked with professors for Capstone and Project management to align with new strategy and determine a way to integrate PMP certification into the new approach 

    ● Sept 2 

    ○ Worked with CIQE to determine the Program Learning Outcomes Structure and what needed to be done to align with existing PLOs 

    ● Sept 16 

    ○ CIQE 

    ○ Worked with CIQE on PLOs and timelines 

    ● Sept 18 

    ○ GameDev Faculty Meeting 

    ○ Completed the PLOs and determined LEARNING PATHWAYS and clusters 

    ● Sept 21 

    ○ GDSA Consult - Student Opinion 

    ○ Spoke with the president of the Game Development Student Association to ensure this new strategy aligns with student expectations 

    ● Sept 25 

    ○ Computer Science Consult - Course Sharing 

    ○ Worked with the Program Director of Computer Science program to determine strategy for courses to be shared between our two programs more effectively. 

    ● Oct 7 

    ○ FBIT FLT Consultation 

    ○ Presented Entire proposal to the Dean and Faculty Leadership Team for consultation and feasibility. Made recommendations on Business courses to include and potential transition plan. 

    ● Oct 14 

    ○ FBIT Advising Consultation 

    ○ Worked with FBIT Advising for the IT programs on potential issues and transitioning from current program to new program and identified areas to consider. 

    ● Oct 15 

    ○ CIQE - PLO Mapping (UDLE) 

    ○ Worked with CIQE to finalize the mapping of Program Learning Outcomes to University Degree Level Expectations from the Ministry of Education. 

    ● Oct 20 

    ○ FBIT Faculty Council Consultation 

    ○ Presented proposal to the FBIT Faculty council for consultation. 

    ● Oct 29 

    ○ CIQE - PLO->Course Mapping 

    ○ Determined appropriate method for mapping Program Learning Outcomes to the Courses in the program 

    ● Nov 6 

    ○ Consultation with FBIT Director of Planning & Operations to discuss budgeting implications and transition plan 

    ● SLACK 

    ○ Ongoing online discussion with GameDev Faculty

    Describe process of consultation with other units if the change(s) involve(s) students, staff, and/or faculty from other programs or courses.
  • Indigenous Content and Consultation
  • Does this change include any Indigenous content?*
  • For more information on how Indigenous content is defined at Ontario Tech University and how to consult with the Indigenous Education Advisory Circle, please refer to the Protocol for Consultation with the Indigenous Education Advisory Circle.

  • Has the IEAC been contacted?
    If Yes, when?
  • What was the advice you received from the IEAC? And, how has it been included in your proposal?
  • Did the IEAC ask you to return the proposal to them for review?
    If Yes, have they completed their review?
(E) Routing
  • STEP 6 - Enter routing information
  • Important note: it is imperative that you choose the correct routing path as it cannot be changed once a proposal has been launched. If you have made a routing error after launching the proposal, the proposal will be cancelled and a new proposal will be required. If you require assistance with routing, please contact ciqe@ontariotechu.ca.

  • Should this proposal be routed to the Program Approval step prior to Curriculum Committee?*
    If your curriculum committee is organized by program, or if program-level approval prior to curriculum committee is not required, select 'no'.
  • Faculty or program-level group*
    Choose your faculty or program-level group from the list of options. If your faculty has program-level committees, choose the corresponding program group from the list. Otherwise, choose the home faculty. You may choose more than one option, but please note that your proposal will go to the committees of all options selected. The proposal will not move on to the next step until all faculties have approved at their respective committees. Note: If you are making a change for a Bachelor of Engineering program in FESNS, you must select both the Faculty of Energy Systems and Nuclear Science, and the Faculty of Engineering and Applied Science from the list of options.
  • Is this change for a Bachelor of Engineering program?*
  • Are there departments associated with your faculty?*
(F) End of proposal
  • STEP 7 - Save and ensure all required fields are complete
  • STEP 8 - Validate and launch proposal
  • STEP 9 - Complete program modifications
  • STEP 10 - Approve proposal
(G) CIQE use only
  • Program or shared core OID
    9316
    9316
  • Code
  • User Tracking

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