The restructuring of our program has been done in consultation with many groups and stakeholders across the university. We have surveyed current students, student groups, alumni, Faculty within the program, Faculty outside of the program, our Program Advisory Committee (PAC) with industry and academic representation, the FBIT Dean and Faculty Leadership Team (FLT), and CIQE and their comments/concerns have all been integrated/addressed throughout the process.
Below is a detailed timeline of the consultation process.
Consultation Process
● May 4
○ CIQE - Clusters Approach
○ Discussed Feasibility and determined that a “cluster” approach like KINE is the proper way to move forward.
● May 7
○ Game User Research Consultation
○ Discussed possibility of Clusters and determined clusters we wanted to focus on potentially based on Faculty interests/abilities
● May 14
○ FBIT Dean & GameDev Faculty
○ Discussed multiple options for moving forward and presented Cluster approach
● June 12
○ GameDev Faculty Meeting
○ Presented the first pass at the clusters and course structure
● July 16
○ PAC (Program Advisory Council)
○ Discussed industry needs and presented clustered approach to get feedback, was overwhelmingly positive
● July 17
○ Programming Curriculum Consultation
○ Worked with Programming professors to determine how to restructure our first year programming courses to strengthen students knowledge, improve retention, and align with the new strategy
● July 30
○ F.Ed. Course Sharing (email, in principle)
○ Worked with the Faculty of Education in principle to identify courses within the Serious Games and Simulation cluster that could be shared among our students
● July 31
○ Stakeholder Consultation, GameDev Survey (Students/Alumni/PAC/Faculty)
○ Sent out Survey to Current Students, PAC, Alumni, Faculty to determine the preferences for a potential name change and disciplines to focus on.
● Aug 5
○ Worked with CIQE to determine next steps and timelines
● Aug 5
○ Project Management Consultation - PMP Certification & Capstone
○ Worked with professors for Capstone and Project management to align with new strategy and determine a way to integrate PMP certification into the new approach
● Sept 2
○ Worked with CIQE to determine the Program Learning Outcomes Structure and what needed to be done to align with existing PLOs
● Sept 16
○ CIQE
○ Worked with CIQE on PLOs and timelines
● Sept 18
○ GameDev Faculty Meeting
○ Completed the PLOs and determined LEARNING PATHWAYS and clusters
● Sept 21
○ GDSA Consult - Student Opinion
○ Spoke with the president of the Game Development Student Association to ensure this new strategy aligns with student expectations
● Sept 25
○ Computer Science Consult - Course Sharing
○ Worked with the Program Director of Computer Science program to determine strategy for courses to be shared between our two programs more effectively.
● Oct 7
○ FBIT FLT Consultation
○ Presented Entire proposal to the Dean and Faculty Leadership Team for consultation and feasibility. Made recommendations on Business courses to include and potential transition plan.
● Oct 14
○ FBIT Advising Consultation
○ Worked with FBIT Advising for the IT programs on potential issues and transitioning from current program to new program and identified areas to consider.
● Oct 15
○ CIQE - PLO Mapping (UDLE)
○ Worked with CIQE to finalize the mapping of Program Learning Outcomes to University Degree Level Expectations from the Ministry of Education.
● Oct 20
○ FBIT Faculty Council Consultation
○ Presented proposal to the FBIT Faculty council for consultation.
● Oct 29
○ CIQE - PLO->Course Mapping
○ Determined appropriate method for mapping Program Learning Outcomes to the Courses in the program
● Nov 6
○ Consultation with FBIT Director of Planning & Operations to discuss budgeting implications and transition plan
● SLACK
○ Ongoing online discussion with GameDev Faculty