Augmenting CDMS with GDIM: The Video Games, Creative Industries, and Society specialization will augment the CDMS program by adding a unique interdisciplinary curricular option for students. It will formally integrate the complementary researching and teaching strengths of the Faculty of Social Science and Humanities’ (FSSH) Communication and Digital Media Studies (CDMS) program and the Faculty of Business and IT’s (FBIT) Games Development and Interactive Media (GDIM) program. This will enhance the CDMS program by augmenting one of its core areas of focus in the creative industries with GDIM’s video game expertise. It will provide students with an innovative curricular map that blends the strengths of CDMS and GDIM.
Recommended by the CDMS 2024-2026 Program Review - Self-Study: This specialization is a recommendation in the CDMS program’s recent self-study, which notes: “The previous decades lack of cross-faculty program development and integration resulted in silos, prevents professors working in related areas from collaborating and inhibiting students from fully benefiting from the diverse yet related course offerings across these programs. Consequently, students have been unable to fully explore interdisciplinary learning opportunities, limiting the potential for innovative educational experiences that could arise from combining the strengths of two or more faculties, and two or more programs….To enhance the CDMS program, it is recommended to explore the development of purposeful curricular integrations with other programs (e.g., FBIT programs in Marketing, Game Development, and Interactive Media...there is a need to establish formal, reciprocal, and mutually beneficial relationships between CDMS and other programs. This could involve creating joint or integrated specializations, or even new joint BA programs that combine the expertise and resources of both faculties.”
A New CDMS Enrollment Option / Growth Strategy: This specialization will be a new enrollment pathway to the program in support of its (re)growth strategy, This program will add a distinctive offering to Ontario Tech, providing a unique enrollment option for prospective students. Its interdisciplinary, joint appeal may positively impact recruitment for both FSSH and FBIT, potentially increasing overall enrollment in both faculties.
This BA specialization will enhance Ontario Tech University by supporting the “tech with a conscience” mission by fostering a hybrid curriculum that combines game design and development with an analysis of the cultural, social, and ethical dimensions of digital games and creative industries in society.
A Uniquely Differentiated BA Specialization: this BA specialization addresses a gap in Ontario’s higher education landscape, as there is no program that currently offers courses from game development and design, business, digital media, creative industries, social media, communication, cultural studies, and critical game studies. Currently, there are only two game studies programs in the Greater Toronto Area (GTA): the “Game Studies” Minor at the University of Toronto-Mississauga and the Digital Media – Game Arts Stream at York University. University of Toronto – Mississauga – Games Studies MINOR: The University of Toronto’s Game Studies Minor, developed through the Department of English and Drama, offers an analysis-based approach to games as cultural, artistic, and narrative forms. This program emphasizes a social science and humanities (SSH) perspective, examining the historical, theoretical, and rhetorical aspects of games and their role in storytelling. Students gain critical analytical skills and experience what it’s like to play and interpret tabletop, role-playing, and digital games. However, as a minor, this program does not offer a comprehensive degree in game studies, nor does it integrate the business, technology, design, creative industries, narrative, play, and socio-cultural studies of interactive games that our proposed joint program would. In this way, our program would be the first of its kind in the GTA, offering a uniquely comprehensive approach that bridges business insight, technical skills, and critical socio-cultural analysis. York University - Digital Media – Digital Media Game Arts Stream: At York University’s Keele Campus, the Digital Media Game Arts Stream within the School of the Arts, Media, Performance & Design provides a primarily technical and hands-on experience in game design and production. Students explore game development from concept to production, using various professional game engines across platforms like mobile media, web applications, gallery installations, and urban gaming. The program also examines emerging themes, such as alt-gaming, queer games, Not Games, and urban gaming. While innovative, this stream does not offer a full undergraduate degree, but rather serves as a pathway within the broader Digital Media program. In contrast, our proposed joint program will offer a unique, comprehensive curriculum integrating business, technical design skills, industry insight, interactive narrative storytelling, and the socio-cultural and ethical implications of video games. The proposed program bridges technical skills and theoretical and socio-cultural analysis within a full BA or BComm structure, providing students with both hands-on experience in game creation and critical perspectives on games as socio-cultural artifacts and storytelling mediums, in relation to a wide range of other digital media products, from TV series to social media to movies. In sum, our BA specialization addresses a gap in Ontario’s higher education landscape.
This new specialization meets Ontario Tech University’s vision for helping students develop professional AI skills. CDMS students are the ideal cohort to create AI content, analyze it, assess it, and help mitigate its potential ethical harms in professional industries as professional communicators.
Skills-based curriculum in AI and content generation. Generative AI has altered the job market and prospects for students. “AI can generate and analyze text, recommend ideas, identify user sentiments, develop interface prototypes, and create user personas from scratch, [and] we can expect the integration of AI in various stages of content creation.”[1] Ontario Tech lacks a focus on AI content generation as a professional skill.
Skills in ethical assessment. The AI for Professional Communicators specialization is geared to the Faculty of Social Science and Humanities social justice mandate, “Pursuing social justice through learning, research, community outreach, and innovation”. With this specialization, CDMS students will be equipped with a critical skillset to identify harms in AI generated content (e.g., harms related to intersectionality, misinformation/disinformation on platforms, social media, etc). Comm 4120U AI, Ethics, and Communication has been taught three times (Fall 2021, Fall 2023, & Fall 2024) and it has become clear that students would be interested in specializing in an AI for Professional Communicators program.
AI industries. Teams of professionals hired for emergent AI industries are requiring new communication and media skills. Since 2022, most professional industries have adopted generative AI for content creation and encouraged its use. In an American context, “the first nationally representative U.S. survey of generative AI adoption at work and at home [was conducted]. In August 2024, 39 percent of the U.S. population age 18-64 used generative AI. More than 24 percent of workers used it at least once in the week prior to being surveyed, and nearly one in nine used it every workday. Historical data on usage and mass-market product launches suggest that U.S. adoption of generative AI has been faster than adoption of the personal computer and the internet.”[2]
Relevant to work contexts, AI adoption as a general-purpose technology is rising. Following research by the U.S. Census Bureau, AI adoption[3] “is likely to soon cross the 10% threshold that took US e-commerce 24 years to reach.”[4] Traditionally, CDMS students are contextualized in modern technology trends.
People are using GenAI apps like ChatGPT, Gemini, Claude, or DeepSeek to create professional communication content. However, regular internet browsers, including Chrome, Safari, Firefox, and Co-pilot integrate LLMs in processes for summarizing, searching and creating information for users. Apple’s Safari offers users the choice to use ChatGPT for results, for example. Gemini AI is integrated with Google services like Gmail and YouTube to help people write and create graphics.
Applied focus. Professional Communication, as a discipline, has an applied focus that includes AI content generation. Using generative AI (GenAI) video clips, sound compositions, and/or automated writing tools requires a critical skillset. Relevant work domains for professional communicators include (but are not limited to) technical communication, health communication, marketing and strategic communication, communication work for public service, civic engagement and advocacy, and communication for social media campaigns and/or work in the creative industries. Students can also work on ethical AI compliance teams.
Disclosure of AI tools. An important aspect of pedagogy involving Generative AI is disclosing usage. To assist with integrating this program, is The Artificial Intelligence Disclosure (AID) Framework[5]. It was developed by Kari D. Weaver, Learning, Teaching, and Instructional Design Librarian at University of Waterloo. It is already used in FSSH for undergraduate and graduate courses to help students disclose how AI functional applications, AI tools, and methods are used in course assignments.
[1] By Gustav Verhulsdonck, Jennifer Weible, Danielle Mollie Stambler, Tharon Howard, and Jason Tham, Incorporating Human Judgment in AI-Assisted Content Development: The HEAT Heuristic, Technical Communication, Volume 71, Number 3, August 2024, pp. 60-72(13) doi.org/10.55177/tc28662
[3] Center for Economic Studies (CES) The Rise of Industrial AI in America: Microfoundations of the Productivity J-curve(s) https://www2.census.gov/library/working-papers/2025/adrm/ces/CES-WP-25-27.pdf
[4] https://www.ubs.com/global/en/wealthmanagement/insights/chief-investment-office/house-view/daily/2025/latest-25062025.html
[5] Kari D. Weaver. (2024). Using the Artificial Intelligence Disclosure (AID) framework: An introduction. arXiv.
The proposed option to add MSPI courses to elective options will create an attractive opportunity for students who meet the minimum GPA requirement to take a more challenging seminar course at the graduate level. The change also provides them with a taste of what the MSPI program or graduate course work more generally is like, and so potentially encourages 4th year undergraduate students to consider graduate degree options.